

About The Project
Bernardino was a Unity project developed in 4 months my group and I for the last
semester of the second year. Since we we're working on two big projects for that
semester - Bernardino and Heróis do Mar - we decided to do a proper division of tasks. So we
all worked on the game design of both projects, but split into 2 groups for the rest of
their development, still side-by-side giving feedback and sharing thoughts.
Bernardino was an incredibly challenging project, as I had to implement a lot of physics
behaviours. I also took my first steps in procedural animation for this project and
improved my AI skills by tackling the bosses.
For now, the project will remain a vertical slice.
My Role In The Project
- Programming
I was Bernardino's solo programmer.
- Game Design
I've worked on game design side-by-side with my team.
- 2D Art
I designed the game's UI elements and I was also responsible for creating the official documents and web/2D content.
- 3D Art
I was responsible for modelling the world's terrain and some smaller models.
- Animation
I took my first steps in procedural animation and also created some basic animations within the Unity engine itself.