 
								 
							About The Project
Bernardino was a Unity project developed in 4 months my group and I for the last
								semester of the second year. Since we we're working on two big projects for that
								semester - Bernardino and Heróis do Mar - we decided to do a proper division of tasks. So we
								all worked on the game design of both projects, but split into 2 groups for the rest of
								their development, still side-by-side giving feedback and sharing thoughts.
								
								Bernardino was an incredibly challenging project, as I had to implement a lot of physics 
								behaviours. I also took my first steps in procedural animation for this project and 
								improved my AI skills by tackling the bosses.
								
 
								For now, the project will remain a vertical slice. 
My Role In The Project
- Programming
									I was Bernardino's solo programmer. 
- Game Design
									I've worked on game design side-by-side with my team. 
- 2D Art
									I designed the game's UI elements and I was also responsible for creating the official documents and web/2D content. 
- 3D Art
									I was responsible for modelling the world's terrain and some smaller models. 
- Animation
									I took my first steps in procedural animation and also created some basic animations within the Unity engine itself. 




