

About The Project
The initial idea behind this project was to create a very simple but interesting
gameplay that
felt very casual and if we were happy with it, reach out to publishers.
The first prototype had a mechanic pretty similar to the one in Face
Masher (except it was more of a building game) and it got the attention of a very
successful
publisher. They gave us the green light to further develop the game so we could have a
testable prototype ready for marketing.
The marketing tests came back with interesting results, but not enough to justify
further developing the project.
My Role In The Project
- Fast Prototyping
I was responsible for the fast prototyping of the initial concept behind this game.
- Gameplay Programming
I implemented all the gameplay and any other inexistent system that was necessary for this project.
- Game Design
Alongside my team, I was part of all the game design process behind this game.
- Shaders
I implemented custom shaders for gameplay visuals (e.g. the background skybox).