

About The Project
Holy Hell was a 6 month project that I developed in Unity with
3 colleagues of mine, for my last graduation year. Aside from improving skills that
I already had (e.g. programming),
it helped me develop skills in project management and marketing as well.
For now, it will remain a vertical slice.
My Role In The Project
- Programming
I was Holy Hell's lead programmer, focusing mostly on gameplay.
- Game Design
I've worked on both game design and level design side-by-side with my colleagues.
- UI Design
With the use of Photoshop, I created Holy Hell's UI components, later tweaking and adding visual effects in Unity.
- 2D Art
I was also responsible for creating promo-art and official documents for the game such as the Artbook and the Spec Sheet.
- Marketing
Besides the creation of posters, banners and other promotional art, I was also the project's marketing manager in charge of many social networks (Instagram, Twitter, IndieDB, etc) as well as all communications with the press.