

About The Project
Plastic Heroes is an in-house IP that we're developing at Fun Punch Games, aimed to initially launch on Steam and Nintendo Switch. The project idea was born from a drawing that we immediately fell in love with made by our Concept Artist. We liked it so much that we decided to tackle the idea during a one week game jam. The result was enough for us to decide to move further with the project. We are currently in the process of closing a deal with a publisher, having solid offers on the table being discussed at the moment.
My Role In The Project
- Pre-production R&D
This was our first ever tackle at a multiplayer FPS so there was a lot of research involved before ever opening Unity and starting to develop game systems.
- Fast Prototyping
I was responsible for the implementation of core game systems that were mandatory in the prototype stage and due in a relatively short period.
- Gameplay Programming
I implemented gameplay mechanics and systems, included but not limited to the following list:
    - Combat System (shooting, weapons, melee, etc)
    - Part of the Movement System
    - Powers System
    - Progression System
    - Status System - General Programming
I am also a generalist programmer that works on UI systems, tools and any other project necessities.
- Game Design
I take part in the game design process, brainstorming and balancing of gameplay systems.
- Unity Animations
I am responsible for most player animations, whether for movement, combat or any other, made directly inside the Unity Engine.
- Visual Tweaking and Juice
I am responsible for visual tweaking (light baking, post processing and shaders) as well as juice (visual effects, freeze frames, camera shakes, etc).