

About The Project
Zoo Quest was a Unity project developed in about 5 months for the first
semester of the second year. That semester, we were assigned to create a Walking
Simulator
game, which was something we had never done before. So the main challenge was to make a
walking sim with basically no mechanical challenge but still fun and really enjoyable to
play.
Rhyming riddles came to mind and I believe it was a perfect choice to base the gameplay
around them.
In this stage of my course, I started to learn about hierarchy, interfaces and design
patterns,
which I applied when programming Zoo Quest.
My Role In The Project
- Programming
I was Zoo Quest's solo programmer.
- Game Design
I've worked on game design and world design side-by-side with my team.
- 2D Art
I designed the game's UI elements and I was also responsible for creating the official documents and web/2D content.
- 3D Art
I was responsible for many different models but I wasn't the main 3D artist.