Who am I?

From Lisbon, Portugal, I'm a 24 year-old man passionate about game dev and the entertainment industry

With around 5 years' experience in game development, Unity has been my go-to engine, although I've delved into Unreal as well. I've had the chance to work on many different genres of games and develop them for a multitude of platforms, acquiring a wide range of experience.

Currently working at Fun Punch Games, where I've been for almost 3 years, I've had the chance to work on genuinely thrilling projects and tackle great new challenges. From a multiplayer FPS to a geo-location AR game and a top-down strategy RPG, there have been plenty of really fun games!


I am proud to say that I am a very ambitious person who is constantly eager to tackle new challenges, learn new skills and grow as a professional, ultimately striving to become a future master of the industry.

Aside from the game dev world, I am also a professional Kickboxing and Muay Thai athlete with amateur National, European and World Champion medals.

Fav games: Hollow Knight | Terraria | Hades | Far Cry 3 | Assassin's Creed II | Mirror's Edge | Subnautica | Outlast | Amnesia: The Dark Descent
Also a casual fan of competitive games including Call of Duty, Counter Strike, Rocket League, Apex Legends, and League of Legends.

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What are my main qualifications?

Gameplay Programming

I specialize in C# as a gameplay programmer. My expertise lies in translating creative visions into interactive gameplay mechanics, but I am also equipped with experience in UI implementation, game systems and tools programming, adapting well to the evolving needs of game development projects.

Game Design

I am deeply passionate about shaping immersive game experiences that resonate with players. Throughout my career, I have helped shape the direction of numerous projects by actively contributing to the game design process.

Fast-prototyping

With a knack for rapid prototyping, I thrive in fast-paced environments where innovation and experimentation are paramount. My aptitudes in other areas of development like animation, 3D modelling, visual effects and shaders, allow me to efficiently prototype ideas with good-looking visuals and juice.

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Highlighted Projects

Plastic Heroes

A fast-paced roguelite co-op FPS in a kid's imaginative world.

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Planet Free

An augmented reality location-based game.

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Other Projects

Accolades

  • Loading Zone Loading Zone Spotlight Award 2019 2nd place award with several games
  • Indie X 2019 Indie X 2019 Finalist Finalist at Indie X with Heróis do Mar
  • Lusófona Best Concept Award Lusófona's Best Concept Award with Heróis do Mar
  • Indie X 2018 Indie X 2018 Finalist Finalist at Indie X with Illuminants
  • FNAC Best Game Award FNAC's Best Game Award with Illuminants
  • Lusófona Honorable Mention Lusófona's Honorable Mention with ATMU

Thank you for your time!

You can find more details about me and my work in my Curriculum Vitae
I hope to hear from you in the future :)